That's why it's worth diversifying, trying to ensure each squadmate has a different weapon skill. (Image credit: inXile Entertainment) Don't double up on skills, except sometimes doĪs the loading screens remind you, if two squad members are using the same ammunition, you'll run out of it fast. Quirks like these, and Mime, and Way of the Squeezins, mean there are good reasons to get weird in Wasteland 3. Sure, it comes at the cost of a 15 percent chance to catch fire when using explosives, but everything has its price. Meanwhile, a 25 percent bonus to fire and explosive damage makes the Pyromaniac quirk a tempting choice for a build focused on Demolitions. But, if you're making someone who isn't sneaky, a 25 percent bonus to crit resistance is worth it. Being such a colorful target hampers your evasion stat and means you'll be detected sooner by enemies. For instance, the Circus Freak quirk gives bonuses to both combat speed and crit resistance, as well as unlocking a new appearance-that of a clown, complete with red nose and greasepaint. These optional traits are so character-defining you may want to design entire builds around them. Though it's actually the last submenu you'll see in character creation, the first you should look at is quirks. That’ll leave two spots open for Companions, so consider taking Marshal Kwon, Lucia Wesson, or Scotchmo at the start of the game, but be prepared to swap them out for Victory Buchanan and/or Pizepi Joren later on: Their proficiency with multiple weapon types will help round out your group.(Image credit: inXile Entertainment) Make 'em quirky The Explodomaniac Background and Pyromaniac Quirks are good places to start, as are the Explosives skills. When it comes to Melee fighters, there are a couple of decent Companion options available: Ironclad Cordite and Fishlips can both hold their own on the frontline, but given the relative scarcity of ammunition at the start of the game, you may not want to wait for your brawler or blade-wielder.įill the remaining ranger slot with an explosives expert. It’s possible to grab a sniper companion right at the start of the game, but given their sub-optimal stats and the importance of the role, use the build I created above to produce your own. If you’re looking for a Heal Leader, create them yourself. Since you can custom build your Rangers, I recommend a full roster to ensure the most efficient party possible. Parties have two-to-four Rangers, with two slots left for Companions. Rangers can be purpose-built, while Companions have pre-determined stat blocks and personalities. The maximum size of a Wasteland 3 party is six, and members are divided into two camps: Rangers and Companions. (Image credit: inXile Entertainment) Wasteland 3 party build Opt for First Aid, followed by Leadership: The former increases your speed and the effectiveness of your healing, while the latter buffs your team and debuffs the enemy via the Rally and Demoralize Perks. The choice of skills and perks for a Heal leader is relatively clear. Speed is obviously important, but with your Background and Quirks, probably doesn’t need maxing-keep it around the four-to-six mark, with the rest of your points invested in Strength for some extra resilience A dead healer is a worthless healer. For a Background, Sex Machine gives you even more speed, but you can also take Mopey Poet if you’re really concerned about that lack of evasion.Īttributes should max out Charisma to help maximise XP boosts. Here, make sure you have the speed to give aid to party members in need, so start with the Circus Freak Quirk. Leaders come in two main forms: Kill and Heal, and this build focuses on the latter. (Image credit: InXile Entertainment) Wasteland 3 leader build For the most efficient Wasteland 3 build, pick a Bladed or Blunt weapon type, and stick to the perks that benefit it. Someone who lets their fists do the talking will want to spec towards Brawling, while those wielding actual weapons will need to invest in melee combat skills. Your choice of Skills and perks will likely depend on what kind of melee character you want. Ignore Charisma and Intelligence entirely: Nobody will remember how slow-witted you are if you hit them hard enough. Share the rest of your points between Speed and Awareness to increase your mobility and boost your crit chance to compensate for the negative effect of Blunderer. For your Attributes, max Strength first for more health and melee damage. The Lethal Weapon Background and the Blunderer Quirk offer a 15 and ten percent boost to melee damage, respectively. They don’t need ammo, making them a cheap option in the early game, and their DPS certainly isn’t to be sniffed at. Melee characters are effective frontline troops and they draw fire from other characters. (Image credit: InXile Entertainment) Wasteland 3 melee build
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